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authorTreeston <treeston.mmoc@gmail.com>2018-01-01 17:07:39 +0100
committerShauren <shauren.trinity@gmail.com>2021-04-27 23:49:36 +0200
commit0aed5a35efd0305c1c3046430a1b348f2049a1c5 (patch)
treebc6695de95bb8d342692f714bffb0367145346f3 /src/server/game/AI/CreatureAI.cpp
parentf4ef40d9686135088a76c90a3f9de6a6bc10e8f0 (diff)
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they only make sense for Creatures anyway.
Also change a very ugly hack in GetDialogStatus. Ew. (cherry picked from commit eacfa9d89afcfad0cbd0715c8a84890c3ccd1c74)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index bb44c5d572f..1b7234dd939 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -23,6 +23,7 @@
#include "CreatureTextMgr.h"
#include "Language.h"
#include "Log.h"
+#include "LootMgr.h"
#include "Map.h"
#include "MapReference.h"
#include "MotionMaster.h"
@@ -279,6 +280,16 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
return true;
}
+Optional<QuestGiverStatus> CreatureAI::GetDialogStatus(Player* /*player*/)
+{
+ return {};
+}
+
+void CreatureAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
+{
+ QuestReward(player, quest, LootItemType::Item, opt);
+}
+
const uint32 BOUNDARY_VISUALIZE_CREATURE = 15425;
const float BOUNDARY_VISUALIZE_CREATURE_SCALE = 0.25f;
const int8 BOUNDARY_VISUALIZE_STEP_SIZE = 1;