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authorShauren <none@none>2010-12-22 21:25:23 +0100
committerShauren <none@none>2010-12-22 21:25:23 +0100
commit0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch)
treeb88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/AI/CreatureAI.cpp
parent0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff)
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 52f3f592530..019f0b23ce4 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -37,7 +37,7 @@ AISpellInfoType * UnitAI::AISpellInfo;
void CreatureAI::Talk(uint8 id, uint64 WhisperGuid)
{
- sCreatureTextMgr.SendChat(me, id, WhisperGuid);
+ sCreatureTextMgr->SendChat(me, id, WhisperGuid);
}
void CreatureAI::DoZoneInCombat(Creature* creature)