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authorCarbenium <carbenium@outlook.com>2020-07-26 20:44:07 +0200
committerPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-26 23:30:32 +0200
commit1131229ee9c43704b11187f0b11c327db92018b6 (patch)
treebc8614c3f34492f46789033f3272f4dc0c24426f /src/server/game/AI/CreatureAI.cpp
parente6f36f83b8af4d973a96f01c6095b075dd12f5d5 (diff)
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0); to TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index b13c1660fc8..a044d00c0ef 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -323,7 +323,7 @@ static const float BOUNDARY_VISUALIZE_CREATURE_SCALE = 0.25f;
static const int8 BOUNDARY_VISUALIZE_STEP_SIZE = 1;
static const int32 BOUNDARY_VISUALIZE_FAILSAFE_LIMIT = 750;
static const float BOUNDARY_VISUALIZE_SPAWN_HEIGHT = 5.0f;
-int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) const
+int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) const
{
typedef std::pair<int32, int32> coordinate;
@@ -381,7 +381,7 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con
}
if (fill || hasOutOfBoundsNeighbor)
{
- if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration * IN_MILLISECONDS))
+ if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration))
{
point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE);
point->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);