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authorTreeston <treeston.mmoc@gmail.com>2019-08-04 01:26:20 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 11:36:50 +0100
commit14c38a1c529e634b068a67b3e7475ddcf599086b (patch)
tree3ebb031d953f9d1b03ac7466eb4b86b0dff295bb /src/server/game/AI/CreatureAI.cpp
parent82d62a3d4c11d408623d7624de798f810ca4c2d9 (diff)
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
(cherry picked from commit 4a219eda07c353139608065f7d0a016094ee4ce0)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 8f09c34fbc8..49ff7661302 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -256,7 +256,7 @@ bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())
- if (!me->HandleSpellFocus(nullptr, true) && victim != me->GetVictim())
+ if (!me->HasSpellFocus() && victim != me->GetVictim())
AttackStart(victim);
return me->GetVictim() != nullptr;
@@ -314,7 +314,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->ResetPlayerDamageReq();
me->SetLastDamagedTime(0);
me->SetCannotReachTarget(false);
- me->DoNotReacquireTarget();
+ me->DoNotReacquireSpellFocusTarget();
EngagementOver();
return true;