diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-08-04 01:26:20 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 11:36:50 +0100 |
commit | 14c38a1c529e634b068a67b3e7475ddcf599086b (patch) | |
tree | 3ebb031d953f9d1b03ac7466eb4b86b0dff295bb /src/server/game/AI/CreatureAI.cpp | |
parent | 82d62a3d4c11d408623d7624de798f810ca4c2d9 (diff) |
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
(cherry picked from commit 4a219eda07c353139608065f7d0a016094ee4ce0)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 8f09c34fbc8..49ff7661302 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -256,7 +256,7 @@ bool CreatureAI::UpdateVictim() if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) - if (!me->HandleSpellFocus(nullptr, true) && victim != me->GetVictim()) + if (!me->HasSpellFocus() && victim != me->GetVictim()) AttackStart(victim); return me->GetVictim() != nullptr; @@ -314,7 +314,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); - me->DoNotReacquireTarget(); + me->DoNotReacquireSpellFocusTarget(); EngagementOver(); return true; |