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authortreeston <treeston.mmoc@gmail.com>2016-02-07 03:23:36 +0100
committertreeston <treeston.mmoc@gmail.com>2016-02-09 22:46:57 +0100
commit19ed18c8816e9bd495dcc03eb0e208006a17bab0 (patch)
tree6a720f96c84fdbadd7adf8e4791f62aa9ff330cb /src/server/game/AI/CreatureAI.cpp
parente064000a355005f596557c2ad10d5d189996f426 (diff)
AI/BossAI: Make creature never chase targets that are out of bounds
- Add missing const attribute on CheckBoundary arg. - Prevent AI from attacking a target that is out of bounds. This prevents exploids such as killing Gluth/Deathbringer from out of bounds.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index c254a9124c1..44098586e5f 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -350,7 +350,7 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con
return boundsWarning ? LANG_CREATURE_MOVEMENT_MAYBE_UNBOUNDED : 0;
}
-bool CreatureAI::CheckBoundary(Position* who) const
+bool CreatureAI::CheckBoundary(Position const* who) const
{
if (!who)
who = me;