diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-09-20 20:19:15 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-02 20:47:29 +0100 |
commit | 205ec4c3bf26d74fefa2452baae714c56d956956 (patch) | |
tree | 0841a7c4bcf3e13bfa6df282520898960b9009f5 /src/server/game/AI/CreatureAI.cpp | |
parent | b94642fb49305192f44387e520d1410b1552094f (diff) |
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
(cherry picked from commit 2170541a51ced3c15675b8854e0ae49461884f8c)
Code style follow-up, I blame Notepad++.
(cherry picked from commit 7860da0de6e53c7740862cae18840c9d399dda7f)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 4520aa197fb..ecba6c9abe2 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -162,7 +162,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const me->SendAIReaction(AI_REACTION_ALERT); // Face the unit (stealthed player) and set distracted state for 5 seconds - me->SetFacingTo(me->GetAngle(who->GetPositionX(), who->GetPositionY())); + me->SetFacingTo(me->GetAngle(who->GetPositionX(), who->GetPositionY()), true); me->StopMoving(); me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); } |