diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-09-20 20:19:15 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-09-20 20:19:15 +0200 |
| commit | 2170541a51ced3c15675b8854e0ae49461884f8c (patch) | |
| tree | fb297803f5f7e56380cd0d1c1c9fadc6daa4d96b /src/server/game/AI/CreatureAI.cpp | |
| parent | 3298a5f65dcbd21e93ddbe0d5c83bc06076b9f60 (diff) | |
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 14bc9ec4ec2..deb2774b232 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -162,7 +162,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const me->SendAIReaction(AI_REACTION_ALERT); // Face the unit (stealthed player) and set distracted state for 5 seconds - me->SetFacingTo(me->GetAngle(who->GetPositionX(), who->GetPositionY())); + me->SetFacingTo(me->GetAngle(who->GetPositionX(), who->GetPositionY()), true); me->StopMoving(); me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); } |
