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authorMeji <alvaro.megias@outlook.com>2024-11-05 14:42:35 +0100
committerGitHub <noreply@github.com>2024-11-05 14:42:35 +0100
commit23bb1a56b74191e131e41ad25edbe40ee4e76a96 (patch)
tree1d186ebab1703795c7b4b521b460b0e7b9c602d6 /src/server/game/AI/CreatureAI.cpp
parentc68f4ceeb58d9e113510359eb4b7e87ef270cc9e (diff)
Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicles (#30391)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 4a4edcfbb32..9130e10bf13 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -172,7 +172,6 @@ static bool ShouldFollowOnSpawn(SummonPropertiesEntry const* properties)
return true;
case SUMMON_CATEGORY_WILD:
case SUMMON_CATEGORY_ALLY:
- case SUMMON_CATEGORY_UNK:
if (properties->GetFlags().HasFlag(SummonPropertiesFlags::JoinSummonerSpawnGroup))
return true;
switch (SummonTitle(properties->Title))