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authorjackpoz <giacomopoz@gmail.com>2014-04-25 21:19:30 +0200
committerjackpoz <giacomopoz@gmail.com>2014-04-25 21:19:30 +0200
commit2585e799f95f259dd4b422daf15ef7963173c408 (patch)
tree96335cb3da64afc64af4ad3c3e994f441059832d /src/server/game/AI/CreatureAI.cpp
parentdc8a7a6fa5a3afb8f95958db2bdc0888361e56f8 (diff)
Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf910430cdf3070987ce085da3c2666da changes by return a Position object instead of accepting a Position parameter by reference.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 07c75eb424f..dd8b42deb9f 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -252,15 +252,13 @@ Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawn
Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
{
- Position pos;
- obj->GetRandomNearPosition(pos, radius);
+ Position pos = obj->GetRandomNearPosition(radius);
return me->SummonCreature(entry, pos, summonType, despawnTime);
}
Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
{
- Position pos;
- obj->GetRandomNearPosition(pos, radius);
+ Position pos = obj->GetRandomNearPosition(radius);
pos.m_positionZ += flightZ;
return me->SummonCreature(entry, pos, summonType, despawnTime);
}