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author | jackpoz <giacomopoz@gmail.com> | 2014-04-25 21:19:30 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-04-25 21:19:30 +0200 |
commit | 2585e799f95f259dd4b422daf15ef7963173c408 (patch) | |
tree | 96335cb3da64afc64af4ad3c3e994f441059832d /src/server/game/AI/CreatureAI.cpp | |
parent | dc8a7a6fa5a3afb8f95958db2bdc0888361e56f8 (diff) |
Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf910430cdf3070987ce085da3c2666da changes by return a Position object instead of accepting a Position parameter by reference.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 07c75eb424f..dd8b42deb9f 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -252,15 +252,13 @@ Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawn Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType) { - Position pos; - obj->GetRandomNearPosition(pos, radius); + Position pos = obj->GetRandomNearPosition(radius); return me->SummonCreature(entry, pos, summonType, despawnTime); } Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType) { - Position pos; - obj->GetRandomNearPosition(pos, radius); + Position pos = obj->GetRandomNearPosition(radius); pos.m_positionZ += flightZ; return me->SummonCreature(entry, pos, summonType, despawnTime); } |