diff options
author | treeston <treeston.mmoc@gmail.com> | 2015-12-16 20:33:09 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-05-03 13:23:18 +0200 |
commit | 26b084a90ff3e4f0601e72c283bd3296d4640585 (patch) | |
tree | 6f1c40391e7bbdef10e9c90d37ecab4910326daa /src/server/game/AI/CreatureAI.cpp | |
parent | d82534a7bbd401f4b672786749f10f5a95f6e76c (diff) |
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked on the creature's base (non-charmed) AI, allowing the AI to react to the creature no longer being charmed.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 6ceb4f01c48..8e6540ed89c 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -29,11 +29,13 @@ #include "Language.h" //Disable CreatureAI when charmed -void CreatureAI::OnCharmed(bool /*apply*/) +void CreatureAI::OnCharmed(bool apply) { - //me->IsAIEnabled = !apply;*/ - me->NeedChangeAI = true; - me->IsAIEnabled = false; + if (apply) + { + me->NeedChangeAI = true; + me->IsAIEnabled = false; + } } AISpellInfoType* UnitAI::AISpellInfo; |