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authorCarbenium <carbenium@outlook.com>2020-07-26 20:44:07 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-24 12:39:59 +0100
commit3bba8d50b176ddbf69b89af81d5c2440c2f8ab90 (patch)
treee8b314d8232cf66acbee209dbc38e6b0ee81c430 /src/server/game/AI/CreatureAI.cpp
parent21e9fac8bd7c16f92d12c3df99536401f1209e58 (diff)
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Remove TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0); (cherry picked from commit a41f599be72ccc88b13c1cf725f20cee4a5335d7)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index be33c4d1904..b7b8cc88568 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -448,18 +448,18 @@ bool CreatureAI::CheckInRoom()
Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, uint32 despawnTime, TempSummonType summonType)
{
- return me->SummonCreature(entry, pos, summonType, despawnTime);
+ return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
}
Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos = obj->GetRandomNearPosition(radius);
- return me->SummonCreature(entry, pos, summonType, despawnTime);
+ return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
}
Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos = obj->GetRandomNearPosition(radius);
pos.m_positionZ += flightZ;
- return me->SummonCreature(entry, pos, summonType, despawnTime);
+ return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
}