diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-01-27 23:42:50 +0100 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-01-27 19:42:50 -0300 |
commit | 3c81a9a6d429b157a41628f35725b0cd7a469e9b (patch) | |
tree | e38ca3d5f8c3cabecdd71ea4252715235d2914df /src/server/game/AI/CreatureAI.cpp | |
parent | 66dc97bb27382f3c0935ed6ca1abe91ceba6058d (diff) |
Properly clear focused target on evade (#18992)
Closes #18095
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 190e2299701..fea83963924 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -269,6 +269,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); + me->DoNotReacquireTarget(); if (me->IsInEvadeMode()) return false; |