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authorccrs <ccrs@users.noreply.github.com>2018-06-03 10:06:57 -0700
committerShauren <shauren.trinity@gmail.com>2021-09-28 00:15:13 +0200
commit426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch)
treeede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/game/AI/CreatureAI.cpp
parent3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff)
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least). (cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index e41d104c380..4e8e035bf5b 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -160,9 +160,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const
me->SendAIReaction(AI_REACTION_ALERT);
// Face the unit (stealthed player) and set distracted state for 5 seconds
- me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS);
- me->StopMoving();
- me->SetFacingTo(me->GetAbsoluteAngle(who));
+ me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS, me->GetAbsoluteAngle(who));
}
void CreatureAI::EnterEvadeMode(EvadeReason why)
@@ -176,8 +174,8 @@ void CreatureAI::EnterEvadeMode(EvadeReason why)
{
if (Unit* owner = me->GetCharmerOrOwner())
{
- me->GetMotionMaster()->Clear(false);
- me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
}
else
{