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authormegamage <none@none.none>2011-10-07 12:48:20 -0400
committermegamage <none@none.none>2011-10-07 12:48:20 -0400
commit42d1562183dd0598de155e30264393edc6925a21 (patch)
tree73263639af50fcf177ff9bdf3791d8fc5afce454 /src/server/game/AI/CreatureAI.cpp
parent7f4be7e93a03c2f4c964590efb166c7dadcb6837 (diff)
parent7f89678bcda1b58ff0701c0915074e81a9caf720 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
Conflicts: src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index ea229169dda..329a2d004a5 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -100,7 +100,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
}
/* Causes certain things to never leave the threat list (Priest Lightwell, etc):
- for (Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
+ for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
{
creature->SetInCombatWith(*itr);
(*itr)->SetInCombatWith(creature);