diff options
author | megamage <none@none.none> | 2011-10-07 12:48:20 -0400 |
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committer | megamage <none@none.none> | 2011-10-07 12:48:20 -0400 |
commit | 42d1562183dd0598de155e30264393edc6925a21 (patch) | |
tree | 73263639af50fcf177ff9bdf3791d8fc5afce454 /src/server/game/AI/CreatureAI.cpp | |
parent | 7f4be7e93a03c2f4c964590efb166c7dadcb6837 (diff) | |
parent | 7f89678bcda1b58ff0701c0915074e81a9caf720 (diff) |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
Conflicts:
src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-x | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index ea229169dda..329a2d004a5 100755 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -100,7 +100,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN } /* Causes certain things to never leave the threat list (Priest Lightwell, etc): - for (Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr) + for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr) { creature->SetInCombatWith(*itr); (*itr)->SetInCombatWith(creature); |