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authorTreeston <treeston.mmoc@gmail.com>2019-08-04 01:26:20 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-08-04 01:26:20 +0200
commit4a219eda07c353139608065f7d0a016094ee4ce0 (patch)
tree50d6c0922d36e4e9280a49e6bc0e6ee7c8bd3c9e /src/server/game/AI/CreatureAI.cpp
parent6a330214a112460f4e492135e76f1277328af406 (diff)
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index c03d848275d..f084fe547d5 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -249,7 +249,7 @@ bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())
- if (!me->HandleSpellFocus(nullptr, true) && victim != me->GetVictim())
+ if (!me->HasSpellFocus() && victim != me->GetVictim())
AttackStart(victim);
return me->GetVictim() != nullptr;
@@ -308,7 +308,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->ResetPlayerDamageReq();
me->SetLastDamagedTime(0);
me->SetCannotReachTarget(false);
- me->DoNotReacquireTarget();
+ me->DoNotReacquireSpellFocusTarget();
EngagementOver();
return true;