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author | Treeston <treeston.mmoc@gmail.com> | 2019-07-31 13:17:32 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-17 22:45:55 +0100 |
commit | 6b1ca0ca128425677043d36a147a019f6d2ac6e6 (patch) | |
tree | 89a7b8a518a635de8980911257c8f2a2c8cce90a /src/server/game/AI/CreatureAI.cpp | |
parent | 0c4a2a33fd7d3069afe0294998b4e18a4469ead9 (diff) |
Core/Combat: Properly unset engagement flag on death.
(cherry picked from commit 9c603ea87f09c47d52f093ccc73ee75c15eff6f5)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 247fbd1bad7..bb16389c932 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -247,6 +247,12 @@ bool CreatureAI::UpdateVictim() if (!IsEngaged()) return false; + if (!me->IsAlive()) + { + EngagementOver(); + return false; + } + if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) |