diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-03-15 19:42:58 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-03-15 19:42:58 +0100 |
commit | 6e309ed17ff448b971f206c7ea7174c736230299 (patch) | |
tree | 92b8965f41027de535a112a2a27ccb36e32f7d27 /src/server/game/AI/CreatureAI.cpp | |
parent | d26d38075cdb56dcef77f05276a360e717cc5032 (diff) |
Core/Creatures: Allow flagging creatures to not clear their tap list when evading
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 3f2aae8d2de..9a5739b409f 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -310,7 +310,9 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->RemoveAurasOnEvade(); me->CombatStop(true); - me->SetTappedBy(nullptr); + if (!me->IsTapListNotClearedOnEvade()) + me->SetTappedBy(nullptr); + me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); |