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authorShauren <shauren.trinity@gmail.com>2023-03-15 19:42:58 +0100
committerShauren <shauren.trinity@gmail.com>2023-03-15 19:42:58 +0100
commit6e309ed17ff448b971f206c7ea7174c736230299 (patch)
tree92b8965f41027de535a112a2a27ccb36e32f7d27 /src/server/game/AI/CreatureAI.cpp
parentd26d38075cdb56dcef77f05276a360e717cc5032 (diff)
Core/Creatures: Allow flagging creatures to not clear their tap list when evading
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 3f2aae8d2de..9a5739b409f 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -310,7 +310,9 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->RemoveAurasOnEvade();
me->CombatStop(true);
- me->SetTappedBy(nullptr);
+ if (!me->IsTapListNotClearedOnEvade())
+ me->SetTappedBy(nullptr);
+
me->ResetPlayerDamageReq();
me->SetLastDamagedTime(0);
me->SetCannotReachTarget(false);