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authortreeston <treeston.mmoc@gmail.com>2017-07-09 02:07:29 +0200
committertreeston <treeston.mmoc@gmail.com>2017-07-09 02:07:29 +0200
commit74af880217fc567c9949d7557408718af889402f (patch)
tree7a39bedb3fbd1a618413ef60ca390c94f4298fea /src/server/game/AI/CreatureAI.cpp
parentc6d799444572a6d3023a560d7d1c24b0d7a8d050 (diff)
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false); - bool IsImmuneTo<All/PC/NPC>() const;
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index cd073d3fe39..0b7b0f8fc04 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -343,7 +343,8 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con
if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first*BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second*BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration * IN_MILLISECONDS))
{
point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE);
- point->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_STUNNED | UNIT_FLAG_IMMUNE_TO_NPC);
+ point->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ point->SetImmuneToAll(true);
if (!hasOutOfBoundsNeighbor)
point->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}