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author | Treeston <treeston.mmoc@gmail.com> | 2016-02-27 15:59:43 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2016-02-27 15:59:43 +0100 |
commit | 79a945d5e573b48733ee5094a3c738a5d8904dbc (patch) | |
tree | 1cba6d8f712d2fae986abba7ef33f0026270fbdc /src/server/game/AI/CreatureAI.cpp | |
parent | 31cd082833926539c56569ff6faabc139f5f3223 (diff) | |
parent | b5b7ce44cfeb98bf47eb6c9e0c926994ad53ede8 (diff) |
Merge pull request #16666 from Treeston/3.3.5-bodypull
[3.3.5] Fix bosses losing interest in the person running at them
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 352ae635878..33de8b09123 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -134,7 +134,10 @@ void CreatureAI::MoveInLineOfSight(Unit* who) return; if (me->HasReactState(REACT_AGGRESSIVE) && me->CanStartAttack(who, false)) + { + me->AddThreat(who, 0.0f); // ensure our initial target is the first thing added to threat list so we don't randomly switch off if DoZoneInCombat is called during the EnterCombat hook AttackStart(who); + } //else if (who->GetVictim() && me->IsFriendlyTo(who) // && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) // && me->CanStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives |