diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
---|---|---|
committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
commit | 85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch) | |
tree | df3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/AI/CreatureAI.cpp | |
parent | 052fc24315ace866ea1cf610e85df119b68100c9 (diff) |
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 281795c0ed1..7ecee7cc14c 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -17,16 +17,20 @@ */ #include "CreatureAI.h" -#include "CreatureAIImpl.h" +#include "AreaBoundary.h" #include "Creature.h" -#include "World.h" -#include "SpellMgr.h" -#include "Vehicle.h" +#include "CreatureAIImpl.h" +#include "CreatureTextMgr.h" +#include "Language.h" #include "Log.h" +#include "Map.h" #include "MapReference.h" +#include "MotionMaster.h" #include "Player.h" -#include "CreatureTextMgr.h" -#include "Language.h" +#include "SpellMgr.h" +#include "TemporarySummon.h" +#include "Vehicle.h" +#include "World.h" //Disable CreatureAI when charmed void CreatureAI::OnCharmed(bool apply) @@ -39,7 +43,15 @@ void CreatureAI::OnCharmed(bool apply) } AISpellInfoType* UnitAI::AISpellInfo; -AISpellInfoType* GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; } +AISpellInfoType* GetAISpellInfo(uint32 i) { return &UnitAI::AISpellInfo[i]; } + +CreatureAI::CreatureAI(Creature* creature) : UnitAI(creature), me(creature), _boundary(nullptr), _negateBoundary(false), m_MoveInLineOfSight_locked(false) +{ +} + +CreatureAI::~CreatureAI() +{ +} void CreatureAI::Talk(uint8 id, WorldObject const* whisperTarget /*= nullptr*/) { @@ -391,7 +403,7 @@ void CreatureAI::SetBoundary(CreatureBoundary const* boundary, bool negateBounda me->DoImmediateBoundaryCheck(); } -Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, uint32 despawnTime, TempSummonType summonType) { return me->SummonCreature(entry, pos, summonType, despawnTime); } |