diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-06-13 19:35:01 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-06-13 19:35:01 +0200 |
commit | 87d9d1d7055fdda84d8f116041224ce0fb289b02 (patch) | |
tree | 3534098d09befbb23c39cbf02a3256365d5bfc76 /src/server/game/AI/CreatureAI.cpp | |
parent | 0bebf40fe7fc6ffdf3e86452f14e3bf647380b15 (diff) | |
parent | 1c9a3d562120039c9fe96d35a63ade8ee9cb1266 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.cpp
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Instances/InstanceScript.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
src/server/scripts/EasternKingdoms/boss_kruul.cpp
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_feralas.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Kalimdor/zone_tanaris.cpp
src/server/scripts/Kalimdor/zone_thousand_needles.cpp
src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/zone_dalaran.cpp
src/server/scripts/Spells/spell_pet.cpp
src/server/scripts/Spells/spell_shaman.cpp
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 808a1a55a6a..09a6725485a 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -58,11 +58,11 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN return; } - if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim()) + if (!creature->HasReactState(REACT_PASSIVE) && !creature->GetVictim()) { if (Unit* nearTarget = creature->SelectNearestTarget(maxRangeToNearestTarget)) creature->AI()->AttackStart(nearTarget); - else if (creature->isSummon()) + else if (creature->IsSummon()) { if (Unit* summoner = creature->ToTempSummon()->GetSummoner()) { @@ -75,7 +75,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN } } - if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim()) + if (!creature->HasReactState(REACT_PASSIVE) && !creature->GetVictim()) { TC_LOG_ERROR(LOG_FILTER_GENERAL, "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry()); return; @@ -88,12 +88,12 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) { - if (Player* player = itr->getSource()) + if (Player* player = itr->GetSource()) { - if (player->isGameMaster()) + if (player->IsGameMaster()) continue; - if (player->isAlive()) + if (player->IsAlive()) { creature->SetInCombatWith(player); player->SetInCombatWith(creature); @@ -124,18 +124,18 @@ void CreatureAI::MoveInLineOfSight_Safe(Unit* who) void CreatureAI::MoveInLineOfSight(Unit* who) { - if (me->getVictim()) + if (me->GetVictim()) return; if (me->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) // non-combat pets should just stand there and look good;) return; - if (me->canStartAttack(who, false)) + if (me->CanStartAttack(who, false)) AttackStart(who); - //else if (who->getVictim() && me->IsFriendlyTo(who) + //else if (who->GetVictim() && me->IsFriendlyTo(who) // && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) - // && me->canStartAttack(who->getVictim(), true)) /// @todo if we use true, it will not attack it when it arrives - // me->GetMotionMaster()->MoveChase(who->getVictim()); + // && me->CanStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives + // me->GetMotionMaster()->MoveChase(who->GetVictim()); } void CreatureAI::EnterEvadeMode() @@ -171,7 +171,7 @@ void CreatureAI::EnterEvadeMode() /*void CreatureAI::AttackedBy(Unit* attacker) { - if (!me->getVictim()) + if (!me->GetVictim()) AttackStart(attacker); }*/ @@ -186,12 +186,12 @@ void CreatureAI::SetGazeOn(Unit* target) bool CreatureAI::UpdateVictimWithGaze() { - if (!me->isInCombat()) + if (!me->IsInCombat()) return false; if (me->HasReactState(REACT_PASSIVE)) { - if (me->getVictim()) + if (me->GetVictim()) return true; else me->SetReactState(REACT_AGGRESSIVE); @@ -199,19 +199,19 @@ bool CreatureAI::UpdateVictimWithGaze() if (Unit* victim = me->SelectVictim()) AttackStart(victim); - return me->getVictim(); + return me->GetVictim(); } bool CreatureAI::UpdateVictim() { - if (!me->isInCombat()) + if (!me->IsInCombat()) return false; if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) AttackStart(victim); - return me->getVictim(); + return me->GetVictim(); } else if (me->getThreatManager().isThreatListEmpty()) { @@ -224,7 +224,7 @@ bool CreatureAI::UpdateVictim() bool CreatureAI::_EnterEvadeMode() { - if (!me->isAlive()) + if (!me->IsAlive()) return false; // dont remove vehicle auras, passengers arent supposed to drop off the vehicle |