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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-12-30 15:58:39 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-19 15:54:09 +0100
commit8d32849b3493d9e819be27945ef31488d8ba6dcf (patch)
tree0371618a20b054b7fbc899e92b1a474655069549 /src/server/game/AI/CreatureAI.cpp
parent80dbecbd56a9679a2e29f22f8f554ec2caa1c554 (diff)
Core/MMaps: Fix charge underwater/falling (#24010)
* Core/MMaps: Fix charge underwater Fix charge sometimes returning "no path available" when swimming/underwater. Fix charge selecting a destination point 4 yards above swimming/underwater targets * Allow falling units to charge targets that are below (lower Z coordinate) * Disable "raycast" pathfinding as it's not blizzlike. This might show some strange paths when charging with a target in front. It also fixes some falling undermap issues. This Reverts 272009ebeed80bc7749c004348fb1057761cf268 * Remove Z offset when charging a target as it never made sense (cherry picked from commit 88a14251e2765880e90cb41be7919cd39e3308e2)
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