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author | Nay <dnpd.dd@gmail.com> | 2012-09-22 10:56:41 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-09-22 10:56:41 +0100 |
commit | 95d713ac6f53a270be879b6661c3d988607261c5 (patch) | |
tree | e6be56757cba94dcd25af666a77386f25d16e1f2 /src/server/game/AI/CreatureAI.cpp | |
parent | 7090197c6ade85e1b223d3cb46923b89133f89a5 (diff) | |
parent | 5faa9d37b4240223a86939b4d898ec666e71f0c0 (diff) |
Merge remote-tracking branch 'origin/master' into 4.3.4
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-x | src/server/game/AI/CreatureAI.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 17cef3ec1a1..e5868117da8 100755 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -153,13 +153,20 @@ void CreatureAI::EnterEvadeMode() me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE); } else + { + // Required to prevent attacking creatures that are evading and cause them to reenter combat + // Does not apply to MoveFollow + me->AddUnitState(UNIT_STATE_EVADE); me->GetMotionMaster()->MoveTargetedHome(); + } } Reset(); if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! me->GetVehicleKit()->Reset(true); + + me->SetLastDamagedTime(0); } /*void CreatureAI::AttackedBy(Unit* attacker) |