diff options
author | Meji <alvaro.megias@outlook.com> | 2024-11-05 14:42:35 +0100 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2024-11-10 20:25:33 +0100 |
commit | 98d1505e3301f0c7ee006f4643ce9b218ead9d10 (patch) | |
tree | 37365ada0433870619ff643d382dbcc5ee9238af /src/server/game/AI/CreatureAI.cpp | |
parent | aafb08eaff43b862cc624e3da0761a5ed2adabd7 (diff) |
Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicles (#30391)
(cherry picked from commit 23bb1a56b74191e131e41ad25edbe40ee4e76a96)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 4a4edcfbb32..9130e10bf13 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -172,7 +172,6 @@ static bool ShouldFollowOnSpawn(SummonPropertiesEntry const* properties) return true; case SUMMON_CATEGORY_WILD: case SUMMON_CATEGORY_ALLY: - case SUMMON_CATEGORY_UNK: if (properties->GetFlags().HasFlag(SummonPropertiesFlags::JoinSummonerSpawnGroup)) return true; switch (SummonTitle(properties->Title)) |