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authorMeji <alvaro.megias@outlook.com>2024-11-05 14:42:35 +0100
committerOvahlord <dreadkiller@gmx.de>2024-11-10 20:25:33 +0100
commit98d1505e3301f0c7ee006f4643ce9b218ead9d10 (patch)
tree37365ada0433870619ff643d382dbcc5ee9238af /src/server/game/AI/CreatureAI.cpp
parentaafb08eaff43b862cc624e3da0761a5ed2adabd7 (diff)
Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicles (#30391)
(cherry picked from commit 23bb1a56b74191e131e41ad25edbe40ee4e76a96)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 4a4edcfbb32..9130e10bf13 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -172,7 +172,6 @@ static bool ShouldFollowOnSpawn(SummonPropertiesEntry const* properties)
return true;
case SUMMON_CATEGORY_WILD:
case SUMMON_CATEGORY_ALLY:
- case SUMMON_CATEGORY_UNK:
if (properties->GetFlags().HasFlag(SummonPropertiesFlags::JoinSummonerSpawnGroup))
return true;
switch (SummonTitle(properties->Title))