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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 17:18:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-12 01:27:04 +0100
commit9f7d3ebd6a474c2e325698b1665ab2939926cab6 (patch)
tree3d18b7a83681e90997785deec20f2679a2d33af1 /src/server/game/AI/CreatureAI.cpp
parentf9b8fe686dcbd37058fb267427081f6d1cf56a17 (diff)
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared. Closes #23270.
(cherry picked from commit 8499434340919902b5aefe58f812c3f24d37310d)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index c705eb7e7f2..3c4836876f3 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -158,6 +158,18 @@ void CreatureAI::TriggerAlert(Unit const* who) const
me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS, me->GetAbsoluteAngle(who));
}
+void CreatureAI::JustAppeared()
+{
+ if (!me->GetVehicle())
+ {
+ if (Unit* owner = me->GetCharmerOrOwner())
+ {
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
+ }
+ }
+}
+
void CreatureAI::EnterEvadeMode(EvadeReason why)
{
if (!_EnterEvadeMode(why))