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author | Treeston <treeston.mmoc@gmail.com> | 2019-06-23 17:18:42 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-12 01:27:04 +0100 |
commit | 9f7d3ebd6a474c2e325698b1665ab2939926cab6 (patch) | |
tree | 3d18b7a83681e90997785deec20f2679a2d33af1 /src/server/game/AI/CreatureAI.cpp | |
parent | f9b8fe686dcbd37058fb267427081f6d1cf56a17 (diff) |
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared. Closes #23270.
(cherry picked from commit 8499434340919902b5aefe58f812c3f24d37310d)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index c705eb7e7f2..3c4836876f3 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -158,6 +158,18 @@ void CreatureAI::TriggerAlert(Unit const* who) const me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS, me->GetAbsoluteAngle(who)); } +void CreatureAI::JustAppeared() +{ + if (!me->GetVehicle()) + { + if (Unit* owner = me->GetCharmerOrOwner()) + { + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle()); + } + } +} + void CreatureAI::EnterEvadeMode(EvadeReason why) { if (!_EnterEvadeMode(why)) |