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authorKillyana <morphone1@gmail.com>2020-01-01 17:19:37 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-19 17:44:00 +0100
commita7cf209428fae5b025a0dcdc6b00bcef12175ed6 (patch)
tree8713a0f972136fcc85b45ec01d2239ff573789a0 /src/server/game/AI/CreatureAI.cpp
parentd095d4afe95125bba64312025528a2c4aab157e0 (diff)
Core/Creature: Clear creature focus after an evade
(cherry picked from commit a32aeceb0da5d691eb655e80eb9ea7b32fc44839)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 71d01702f5b..53020cf8e21 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -316,6 +316,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->SetLastDamagedTime(0);
me->SetCannotReachTarget(false);
me->DoNotReacquireSpellFocusTarget();
+ me->SetTarget(ObjectGuid::Empty);
me->GetSpellHistory()->ResetAllCooldowns();
EngagementOver();