diff options
author | Killyana <morphone1@gmail.com> | 2020-01-01 17:19:37 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-19 17:44:00 +0100 |
commit | a7cf209428fae5b025a0dcdc6b00bcef12175ed6 (patch) | |
tree | 8713a0f972136fcc85b45ec01d2239ff573789a0 /src/server/game/AI/CreatureAI.cpp | |
parent | d095d4afe95125bba64312025528a2c4aab157e0 (diff) |
Core/Creature: Clear creature focus after an evade
(cherry picked from commit a32aeceb0da5d691eb655e80eb9ea7b32fc44839)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 71d01702f5b..53020cf8e21 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -316,6 +316,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); me->DoNotReacquireSpellFocusTarget(); + me->SetTarget(ObjectGuid::Empty); me->GetSpellHistory()->ResetAllCooldowns(); EngagementOver(); |