diff options
author | Carbenium <carbenium@outlook.com> | 2020-07-28 00:09:50 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-24 13:11:13 +0100 |
commit | b3f2ff97ffae7012904e149271ff2dc080890829 (patch) | |
tree | b8c82f855cfc4a3d5e121b372fb51157d871b203 /src/server/game/AI/CreatureAI.cpp | |
parent | 10e3016e85f2a3a3cc0ec659eb2eae57ffe07be2 (diff) |
Core/CreatureAI: std::chrono-ify DoSummon* methods
(cherry picked from commit 1245833cdd9988a2ac9c3a9374b40e76a53d889a)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index b7b8cc88568..f2a7f346fa0 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -446,20 +446,20 @@ bool CreatureAI::CheckInRoom() } } -Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, Milliseconds despawnTime, TempSummonType summonType) { - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } -Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, Milliseconds despawnTime, TempSummonType summonType) { Position pos = obj->GetRandomNearPosition(radius); - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } -Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, Milliseconds despawnTime, TempSummonType summonType) { Position pos = obj->GetRandomNearPosition(radius); pos.m_positionZ += flightZ; - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } |