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authorShauren <shauren.trinity@gmail.com>2024-02-27 00:13:11 +0100
committerShauren <shauren.trinity@gmail.com>2024-02-27 00:13:11 +0100
commitbe3dc89c32e5b60df4c026d8b19505e529e199b6 (patch)
treec40a8251f2e8bbb79ae0d11e4a973a07260168ae /src/server/game/AI/CreatureAI.cpp
parent1572b8acab75df6117ab944f8ee8ab1f68500852 (diff)
Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 1c33aec2a69..4a4edcfbb32 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -307,7 +307,8 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
return false;
}
- me->RemoveAurasOnEvade();
+ if (me->IsStateRestoredOnEvade())
+ me->RemoveAurasOnEvade();
me->CombatStop(true);
if (!me->IsTapListNotClearedOnEvade())