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author | ccrs <ccrs@users.noreply.github.com> | 2019-08-03 17:45:06 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 00:25:14 +0100 |
commit | be4ed9152c1a9c3dab9949eb36d867b763603f60 (patch) | |
tree | 72d320d869b1a8749b28812100d02a820a542b85 /src/server/game/AI/CreatureAI.cpp | |
parent | d2a3bae8627b5577c9372d0a549fb1d2fe2cb594 (diff) |
Core/Unit: rename IsFocusing method
Workaround prework till actual facing system rework arrives
(cherry picked from commit ec9f15a5fff7830bf2aebc517654784a6d54bb74)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index bb16389c932..8f09c34fbc8 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -256,7 +256,7 @@ bool CreatureAI::UpdateVictim() if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) - if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim()) + if (!me->HandleSpellFocus(nullptr, true) && victim != me->GetVictim()) AttackStart(victim); return me->GetVictim() != nullptr; |