diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-01-29 01:57:15 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2018-01-29 01:57:31 +0100 |
commit | c69584a9673ac2edb95b930c024fbd15374cb185 (patch) | |
tree | 4992c6da2f57f077ae53cbf0ac757c5ef90c79e7 /src/server/game/AI/CreatureAI.cpp | |
parent | aaab7ba9f4e08ba5b7d7ac2f4e37e07d80c8f339 (diff) |
Game/AI: Remove some unused old logic.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 8f53e885416..fec1166481a 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -191,36 +191,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) me->GetVehicleKit()->Reset(true); } -void CreatureAI::SetGazeOn(Unit* target) -{ - if (me->IsValidAttackTarget(target)) - { - if (!me->IsFocusing(nullptr, true) && target != me->GetVictim()) - AttackStart(target); - me->SetReactState(REACT_PASSIVE); - } -} - -bool CreatureAI::UpdateVictimWithGaze() -{ - if (!me->IsEngaged()) - return false; - - if (me->HasReactState(REACT_PASSIVE)) - { - if (me->GetVictim()) - return true; - else - me->SetReactState(REACT_AGGRESSIVE); - } - - if (Unit* victim = me->SelectVictim()) - if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim()) - AttackStart(victim); - - return me->GetVictim() != nullptr; -} - bool CreatureAI::UpdateVictim() { if (!me->IsEngaged()) |