aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/CreatureAI.cpp
diff options
context:
space:
mode:
authortkrokli <tkrokli@users.noreply.github.com>2017-04-23 01:15:00 +0200
committerfunjoker <funjoker109@gmail.com>2020-04-27 17:29:27 +0200
commitcf3c5dc9485d8cace0ba18e1afe1a5152f6f2ddc (patch)
tree6d582220cb6e7abd216e4f64cdb395817d681e7e /src/server/game/AI/CreatureAI.cpp
parentcfdde556cdf3318d2db96d2e1bd60bace1dbf9b3 (diff)
Core/Scripts: Willix the Importer - $n in aggro text
* In the existing core script, Willix the Importer in Razorfen Kraul says "Help! Get this $n off of me!" (showing the $n part in his SAY text) instead of naming the attacker when using his 'SAY_AGGRO1' creature_text. * With this commit change, unit target is no longer missing for Talk, making Willix name the attacking unit when he shouts for help. (cherry picked from commit 6cc267d90918a0663f928db302ef1465f7952c61)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
0 files changed, 0 insertions, 0 deletions