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author | Treeston <treeston.mmoc@gmail.com> | 2019-06-23 16:45:32 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-12 01:27:04 +0100 |
commit | d10554da14fb8371072567f673c9f919cbe6b929 (patch) | |
tree | 4e448433760f3ed9e3ce18185c1acf2e01c69bd5 /src/server/game/AI/CreatureAI.cpp | |
parent | edc75831194bc2419e3abada47121fadf4b2aa8d (diff) |
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a channeled Charm was interrupted by a control aura application. Closes #23440.
(cherry picked from commit f4b06fd0b7ead843bba8f5215a09abf7976e012c)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
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