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authorccrs <ccrs@users.noreply.github.com>2020-01-02 01:06:38 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-19 18:05:23 +0100
commitd7571e5d1f3b4cd5672a6344d96c782d7c83ea88 (patch)
tree39b70b6964db7e7439d3f65b3552dacb64ca0715 /src/server/game/AI/CreatureAI.cpp
parent956a3428451fbda41add44c28f762788978d4bf4 (diff)
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
(cherry picked from commit 7ffe0185711095b0f62a5edf1e1819935d02851c)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 53020cf8e21..737ff5a3aa5 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -87,11 +87,10 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/)
return;
}
- Map::PlayerList const& playerList = map->GetPlayers();
- if (playerList.isEmpty())
+ if (!map->HavePlayers())
return;
- for (auto const& ref : playerList)
+ for (MapReference const& ref : map->GetPlayers())
{
if (Player* player = ref.GetSource())
{