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author | jackpoz <giacomopoz@gmail.com> | 2020-03-02 20:43:52 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 21:00:14 +0100 |
commit | dab7e5688c55d4b785a9277d15ea55e075870849 (patch) | |
tree | f72c11b958ff7b057faa70b97b61afc2fc28ea5f /src/server/game/AI/CreatureAI.cpp | |
parent | 93e66f3f3e8bdcf0138ab67c3edda948d6f97b00 (diff) |
Core/AI: Fix remaining charming issue
Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on)
(cherry picked from commit 69809d12031d055d8d0cffb5a187d9af09dd0efe)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index a5760026a3b..e4048e907a6 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -70,6 +70,9 @@ void CreatureAI::OnCharmed(bool isNew) } me->LastCharmerGUID.Clear(); + + if (!me->IsInCombat()) + EnterEvadeMode(EVADE_REASON_NO_HOSTILES); } UnitAI::OnCharmed(isNew); |