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authorjackpoz <giacomopoz@gmail.com>2020-03-02 20:43:52 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-22 21:00:14 +0100
commitdab7e5688c55d4b785a9277d15ea55e075870849 (patch)
treef72c11b958ff7b057faa70b97b61afc2fc28ea5f /src/server/game/AI/CreatureAI.cpp
parent93e66f3f3e8bdcf0138ab67c3edda948d6f97b00 (diff)
Core/AI: Fix remaining charming issue
Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on) (cherry picked from commit 69809d12031d055d8d0cffb5a187d9af09dd0efe)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index a5760026a3b..e4048e907a6 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -70,6 +70,9 @@ void CreatureAI::OnCharmed(bool isNew)
}
me->LastCharmerGUID.Clear();
+
+ if (!me->IsInCombat())
+ EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
}
UnitAI::OnCharmed(isNew);