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authorSubv <s.v.h21@hotmail.com>2012-08-22 17:26:53 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-22 17:26:53 -0500
commitdc95ce61b46ce2d542ee4c4dbdf35a9e854c4316 (patch)
treee673101dc6554a76dfacb5cf3497dd1d2bde4f41 /src/server/game/AI/CreatureAI.cpp
parentcecaab7948d5289439d1334d7bedcaae90e1fe3a (diff)
parent85ed0e32a9b2b029c1db3cf1a914b3940cf72b9b (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts: dep/PackageList.txt src/server/game/Movement/MotionMaster.cpp src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp src/server/game/Movement/MovementGenerators/PointMovementGenerator.h src/server/game/Movement/Spline/MoveSplineInit.h src/server/game/World/World.h
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 9c236cbd039..17cef3ec1a1 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -54,7 +54,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
Map* map = creature->GetMap();
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
{
- sLog->outError("DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0);
+ sLog->outError(LOG_FILTER_GENERAL, "DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0);
return;
}
@@ -77,7 +77,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
- sLog->outError("DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
+ sLog->outError(LOG_FILTER_GENERAL, "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
return;
}