diff options
author | ccrs <ccrs@users.noreply.github.com> | 2019-05-15 01:33:55 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-05 16:17:02 +0100 |
commit | dd11603150e73ebaf94100af65625b3cbfb1093e (patch) | |
tree | 554ea305e67c783cde0a6d1cc43d48eb8ac3ab9b /src/server/game/AI/CreatureAI.cpp | |
parent | 6efb8d2d22f65b5267033366c502455c3c13286e (diff) |
Core/AI: variable naming standarization
plus minimum codestyle changes
(cherry picked from commit 179c7da1fc264b1444aa50632317e16dca02f78b)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 57aa2a6fb88..359fb0fa206 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -55,7 +55,7 @@ AISpellInfoType* GetAISpellInfo(uint32 spellId, Difficulty difficulty) CreatureAI::CreatureAI(Creature* creature, uint32 scriptId) : UnitAI(creature), me(creature), _boundary(nullptr), - _negateBoundary(false), _scriptId(scriptId ? scriptId : creature->GetScriptId()), m_MoveInLineOfSight_locked(false) + _negateBoundary(false), _scriptId(scriptId ? scriptId : creature->GetScriptId()), _moveInLOSLocked(false) { ASSERT(_scriptId, "A CreatureAI was initialized with an invalid scriptId!"); } @@ -103,11 +103,11 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/) // MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow void CreatureAI::MoveInLineOfSight_Safe(Unit* who) { - if (m_MoveInLineOfSight_locked == true) + if (_moveInLOSLocked == true) return; - m_MoveInLineOfSight_locked = true; + _moveInLOSLocked = true; MoveInLineOfSight(who); - m_MoveInLineOfSight_locked = false; + _moveInLOSLocked = false; } void CreatureAI::MoveInLineOfSight(Unit* who) @@ -119,7 +119,7 @@ void CreatureAI::MoveInLineOfSight(Unit* who) me->EngageWithTarget(who); } -void CreatureAI::_OnOwnerCombatInteraction(Unit* target) +void CreatureAI::OnOwnerCombatInteraction(Unit* target) { if (!target || !me->IsAlive()) return; |