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authorMachiavelli <machiavelli.trinity@gmail.com>2011-02-20 20:16:34 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-02-20 20:16:34 +0100
commite07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 (patch)
treefcc0c8865a387c67b925df174e22f49820a985a0 /src/server/game/AI/CreatureAI.cpp
parent45db1591a4959ca9d58fc40ea2294936bcf4bd10 (diff)
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index afa928e52e8..be4cbc4f56b 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -140,7 +140,7 @@ void CreatureAI::EnterEvadeMode()
if (!_EnterEvadeMode())
return;
- sLog->outDebug("Creature %u enters evade mode.", me->GetEntry());
+ sLog->outDebug(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry());
if (!me->GetVehicle()) // otherwise me will be in evade mode forever
{