diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-08-23 14:33:28 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-10-22 23:47:51 +0200 |
commit | e4e8c1c59c8b37216814526b4d2551f23934f465 (patch) | |
tree | a135fb3fc2adff0bded65f29d0e165b668a63c5c /src/server/game/AI/CreatureAI.cpp | |
parent | 6a91fe3fbe28e3bf36ab6107b9c6cbb842f65262 (diff) |
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
(cherry picked from commit 042f5515e4f3e52b0d2e23d9b9e147041849ce12)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index a966829b07f..84c549553dd 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -27,6 +27,7 @@ #include "Map.h" #include "MapReference.h" #include "MotionMaster.h" +#include "ObjectAccessor.h" #include "Player.h" #include "SpellMgr.h" #include "TemporarySummon.h" @@ -34,13 +35,16 @@ #include "World.h" //Disable CreatureAI when charmed -void CreatureAI::OnCharmed(bool apply) +void CreatureAI::OnCharmed(bool isNew) { - if (apply) + if (isNew && !me->IsCharmed() && !me->LastCharmerGUID.IsEmpty()) { - me->NeedChangeAI = true; - me->IsAIEnabled = false; + if (!me->HasReactState(REACT_PASSIVE)) + if (Unit* lastCharmer = ObjectAccessor::GetUnit(*me, me->LastCharmerGUID)) + me->EngageWithTarget(lastCharmer); + me->LastCharmerGUID.Clear(); } + UnitAI::OnCharmed(isNew); } std::unordered_map<std::pair<uint32, Difficulty>, AISpellInfoType> UnitAI::AISpellInfo; |