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authorTrisjdc <trisjdc@gmail.com>2014-05-09 10:19:44 +0100
committerUnholychick <lucas__jensen@hotmail.com>2014-06-09 23:10:33 +0200
commiteb414532fe42d4bc725cb98b41965b392fb130ce (patch)
tree1150a0c3b43db20ef145925df4b862c99490752e /src/server/game/AI/CreatureAI.cpp
parent87692078541ca5ab14a59f97380486a4a66ce8f0 (diff)
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talking needs. Could also replace Battleground::SendChatMessage
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index dd8b42deb9f..ac9de00cd10 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -43,6 +43,11 @@ void CreatureAI::Talk(uint8 id, WorldObject const* whisperTarget /*= NULL*/)
sCreatureTextMgr->SendChat(me, id, whisperTarget);
}
+void CreatureAI::TalkToMap(uint8 id, WorldObject const* whisperTarget /*= NULL*/)
+{
+ sCreatureTextMgr->SendChat(me, id, whisperTarget, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
+}
+
void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToNearestTarget /* = 50.0f*/)
{
if (!creature)