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authorMalcrom <malcromdev@gmail.com>2013-06-11 21:25:12 -0230
committerMalcrom <malcromdev@gmail.com>2013-06-11 21:25:12 -0230
commitec474a62e562b3264cc05346fe4c9a1d4f969645 (patch)
treeadca8bc224ca567a5070eee9b2b762fff0e7528d /src/server/game/AI/CreatureAI.cpp
parent66978cfc3b672309ed79da917695bc59427974aa (diff)
Core: More Function Renaming.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 0f19f98e125..09a6725485a 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -88,9 +88,9 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
- if (Player* player = itr->getSource())
+ if (Player* player = itr->GetSource())
{
- if (player->isGameMaster())
+ if (player->IsGameMaster())
continue;
if (player->IsAlive())
@@ -130,11 +130,11 @@ void CreatureAI::MoveInLineOfSight(Unit* who)
if (me->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) // non-combat pets should just stand there and look good;)
return;
- if (me->canStartAttack(who, false))
+ if (me->CanStartAttack(who, false))
AttackStart(who);
//else if (who->GetVictim() && me->IsFriendlyTo(who)
// && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
- // && me->canStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives
+ // && me->CanStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives
// me->GetMotionMaster()->MoveChase(who->GetVictim());
}