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authorccrs <ccrs@users.noreply.github.com>2019-08-03 17:45:06 +0200
committerccrs <ccrs@users.noreply.github.com>2019-08-03 17:45:06 +0200
commitec9f15a5fff7830bf2aebc517654784a6d54bb74 (patch)
tree913351867c6e4153321b1bdb7eb0eadb8055bbb0 /src/server/game/AI/CreatureAI.cpp
parent7e929f532e3dc471dcb8d036a4757c8c525d8e6f (diff)
Core/Unit: rename IsFocusing method
Workaround prework till actual facing system rework arrives
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 5c87fc8806d..c03d848275d 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -249,7 +249,7 @@ bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())
- if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim())
+ if (!me->HandleSpellFocus(nullptr, true) && victim != me->GetVictim())
AttackStart(victim);
return me->GetVictim() != nullptr;