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authorVincent-Michael <Vincent_Michael@gmx.de>2013-08-11 18:37:31 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-08-11 18:37:31 +0200
commitf506ee3077a5a8c86d3a02ab06c1c3e91b7d8d7e (patch)
treef0844a12facac7cd7a94c47cbab56d2bb55962a4 /src/server/game/AI/CreatureAI.cpp
parentfa0aaa5fa4ed93992e54cce411944e41d1fd831d (diff)
parenteefdceea71135c6b281d181233da04159e63b179 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Player/Player.h src/server/game/Spells/SpellMgr.cpp
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index a494507919a..cbb79b47958 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -225,8 +225,9 @@ bool CreatureAI::_EnterEvadeMode()
if (!me->IsAlive())
return false;
- // dont remove vehicle auras, passengers arent supposed to drop off the vehicle
- me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
+ // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle
+ // don't remove clone caster on evade (to be verified)
+ me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER);
// sometimes bosses stuck in combat?
me->DeleteThreatList();