diff options
| author | treeston <treeston.mmoc@gmail.com> | 2015-12-16 20:33:09 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-07 21:05:34 +0100 |
| commit | f93730b160fbd5bf47e2abdbc86cec8780aab18e (patch) | |
| tree | e9e9d415808aa4411772681686eca1a45f1dfcb2 /src/server/game/AI/CreatureAI.cpp | |
| parent | 212f1a05bbf48a0eb116243637f4f22c044f9a5b (diff) | |
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked on the creature's base (non-charmed) AI, allowing the AI to react to the creature no longer being charmed.
(cherry picked from commit 26b084a90ff3e4f0601e72c283bd3296d4640585)
align fix
(cherry picked from commit 58486fc19ad51eaff2ef1a4a5ddd8edfdedec28d)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 9b8187bbefa..379834a7e3d 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -29,11 +29,13 @@ #include "Language.h" //Disable CreatureAI when charmed -void CreatureAI::OnCharmed(bool /*apply*/) +void CreatureAI::OnCharmed(bool apply) { - //me->IsAIEnabled = !apply;*/ - me->NeedChangeAI = true; - me->IsAIEnabled = false; + if (apply) + { + me->NeedChangeAI = true; + me->IsAIEnabled = false; + } } AISpellInfoType* UnitAI::AISpellInfo; |
