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authortreeston <treeston.mmoc@gmail.com>2015-12-16 20:33:09 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-07 21:05:34 +0100
commitf93730b160fbd5bf47e2abdbc86cec8780aab18e (patch)
treee9e9d415808aa4411772681686eca1a45f1dfcb2 /src/server/game/AI/CreatureAI.cpp
parent212f1a05bbf48a0eb116243637f4f22c044f9a5b (diff)
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked on the creature's base (non-charmed) AI, allowing the AI to react to the creature no longer being charmed.
(cherry picked from commit 26b084a90ff3e4f0601e72c283bd3296d4640585) align fix (cherry picked from commit 58486fc19ad51eaff2ef1a4a5ddd8edfdedec28d)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 9b8187bbefa..379834a7e3d 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -29,11 +29,13 @@
#include "Language.h"
//Disable CreatureAI when charmed
-void CreatureAI::OnCharmed(bool /*apply*/)
+void CreatureAI::OnCharmed(bool apply)
{
- //me->IsAIEnabled = !apply;*/
- me->NeedChangeAI = true;
- me->IsAIEnabled = false;
+ if (apply)
+ {
+ me->NeedChangeAI = true;
+ me->IsAIEnabled = false;
+ }
}
AISpellInfoType* UnitAI::AISpellInfo;