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authorSpp- <u84280@epreinf21.(none)>2011-08-03 08:18:24 +0200
committerSpp- <u84280@epreinf21.(none)>2011-08-03 08:18:24 +0200
commitfcdd4d784fbeaf976d76b8c3e8739579c1dcc91e (patch)
tree4974f15373e49f5122e5aff0a7a5ee0afc052d3c /src/server/game/AI/CreatureAI.cpp
parent43720b1e3aa9909694c09d28d7cf9cd81ce5e2d8 (diff)
Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 1932710a43e..ee822d9df40 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -22,6 +22,9 @@
#include "World.h"
#include "SpellMgr.h"
#include "Vehicle.h"
+#include "Log.h"
+#include "MapReference.h"
+#include "Player.h"
//Disable CreatureAI when charmed
void CreatureAI::OnCharmed(bool /*apply*/)