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authortreeston <treeston.mmoc@gmail.com>2016-05-11 23:24:26 +0200
committertreeston <treeston.mmoc@gmail.com>2016-05-11 23:24:26 +0200
commitb7f2c87d37ad20e9fd39c6f0523f6b5edb9d4a66 (patch)
tree60b93c814ac78b70f17f61ac5719a5ac5b55e92d /src/server/game/AI/CreatureAI.h
parent7a41467cf71e790fb6cffad21db82c7119d8c2e7 (diff)
Creature/CreatureAI:
- Default range for DoZoneInCombat: 50.0f -> 250.0f. - Add optional second arg to SummonList::DoZoneInCombat to specify range. - Also a bunch of random NULL -> nullptr cleanup.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 31b53b888a6..f8fa6ba532b 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -112,7 +112,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
- // Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
+ // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
virtual void EnterCombat(Unit* /*victim*/) { }
// Called when the creature is killed
@@ -149,7 +149,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called at reaching home after evade
virtual void JustReachedHome() { }
- void DoZoneInCombat(Creature* creature = NULL, float maxRangeToNearestTarget = 50.0f);
+ void DoZoneInCombat(Creature* creature = nullptr, float maxRangeToNearestTarget = 250.0f);
// Called at text emote receive from player
virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) { }