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-rw-r--r--src/server/game/AI/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 31b53b888a6..f8fa6ba532b 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -112,7 +112,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
- // Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
+ // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
virtual void EnterCombat(Unit* /*victim*/) { }
// Called when the creature is killed
@@ -149,7 +149,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called at reaching home after evade
virtual void JustReachedHome() { }
- void DoZoneInCombat(Creature* creature = NULL, float maxRangeToNearestTarget = 50.0f);
+ void DoZoneInCombat(Creature* creature = nullptr, float maxRangeToNearestTarget = 250.0f);
// Called at text emote receive from player
virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) { }