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authorTreeston <treeston.mmoc@gmail.com>2019-06-22 22:21:09 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-22 22:21:09 +0200
commitc06330acf2b307604c97bdd7ad5dfd34b97bbf23 (patch)
tree184aebeb2e8cb5bc1a14cea2e4ab3d93c1749a51 /src/server/game/AI/CreatureAI.h
parenteeced9ae158640de67ed0cb59d01ae92570bfa77 (diff)
Revert "Core/AI: Fix Guardians not following the owner after finishing combat (#23466)"
This reverts commit c234604e82f291752f9095babe60e1780fd07569.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 39014837555..5931b447d06 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -243,11 +243,8 @@ class TC_GAME_API CreatureAI : public UnitAI
private:
void OnOwnerCombatInteraction(Unit* target);
- // Returns the value of IsEngaged() from the previous tick
- bool SetWasEngaged(bool value);
bool _moveInLOSLocked;
- bool _wasEngaged;
};
#endif