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author | Treeston <treeston.mmoc@gmail.com> | 2019-06-22 22:21:09 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-06-22 22:21:09 +0200 |
commit | c06330acf2b307604c97bdd7ad5dfd34b97bbf23 (patch) | |
tree | 184aebeb2e8cb5bc1a14cea2e4ab3d93c1749a51 /src/server/game/AI/CreatureAI.h | |
parent | eeced9ae158640de67ed0cb59d01ae92570bfa77 (diff) |
Revert "Core/AI: Fix Guardians not following the owner after finishing combat (#23466)"
This reverts commit c234604e82f291752f9095babe60e1780fd07569.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 39014837555..5931b447d06 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -243,11 +243,8 @@ class TC_GAME_API CreatureAI : public UnitAI private: void OnOwnerCombatInteraction(Unit* target); - // Returns the value of IsEngaged() from the previous tick - bool SetWasEngaged(bool value); bool _moveInLOSLocked; - bool _wasEngaged; }; #endif |