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authorTreeston <treeston.mmoc@gmail.com>2018-01-29 01:57:15 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-01-29 01:57:31 +0100
commitc69584a9673ac2edb95b930c024fbd15374cb185 (patch)
tree4992c6da2f57f077ae53cbf0ac757c5ef90c79e7 /src/server/game/AI/CreatureAI.h
parentaaab7ba9f4e08ba5b7d7ac2f4e37e07d80c8f339 (diff)
Game/AI: Remove some unused old logic.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index e1910fdc2d1..7f53435ad6b 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -75,9 +75,6 @@ class TC_GAME_API CreatureAI : public UnitAI
Creature* const me;
bool UpdateVictim();
- bool UpdateVictimWithGaze();
-
- void SetGazeOn(Unit* target);
Creature* DoSummon(uint32 entry, Position const& pos, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);