diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-01-29 01:57:15 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-01-29 01:57:31 +0100 |
| commit | c69584a9673ac2edb95b930c024fbd15374cb185 (patch) | |
| tree | 4992c6da2f57f077ae53cbf0ac757c5ef90c79e7 /src/server/game/AI/CreatureAI.h | |
| parent | aaab7ba9f4e08ba5b7d7ac2f4e37e07d80c8f339 (diff) | |
Game/AI: Remove some unused old logic.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
| -rw-r--r-- | src/server/game/AI/CreatureAI.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index e1910fdc2d1..7f53435ad6b 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -75,9 +75,6 @@ class TC_GAME_API CreatureAI : public UnitAI Creature* const me; bool UpdateVictim(); - bool UpdateVictimWithGaze(); - - void SetGazeOn(Unit* target); Creature* DoSummon(uint32 entry, Position const& pos, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); |
