diff options
author | Shauren <none@none> | 2010-10-24 21:27:02 +0200 |
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committer | Shauren <none@none> | 2010-10-24 21:27:02 +0200 |
commit | d03aeab9ad4b9002b513be0d6b9552e6f653b6cb (patch) | |
tree | d6a5f24a3b158f291b7d74f9c509232972aab2b1 /src/server/game/AI/CreatureAI.h | |
parent | 07fa1bcbdfe65def200c640a6f3e52b755c3b603 (diff) |
Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rwxr-xr-x | src/server/game/AI/CreatureAI.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index e82f5d3b501..90d8d0f6e05 100755 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -94,7 +94,7 @@ class CreatureAI : public UnitAI virtual void EnterCombat(Unit* /*enemy*/) {} // Called at any Damage to any victim (before damage apply) - virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/) { } + virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/, DamageEffectType /*damagetype*/) { } // Called at any Damage from any attacker (before damage apply) // Note: it for recalculation damage or special reaction at damage |