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authorShauren <none@none>2010-10-24 21:27:02 +0200
committerShauren <none@none>2010-10-24 21:27:02 +0200
commitd03aeab9ad4b9002b513be0d6b9552e6f653b6cb (patch)
treed6a5f24a3b158f291b7d74f9c509232972aab2b1 /src/server/game/AI/CreatureAI.h
parent07fa1bcbdfe65def200c640a6f3e52b755c3b603 (diff)
Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony) Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter Scripts/Quests: Fixed quest "Unholy Infusion" (24749) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index e82f5d3b501..90d8d0f6e05 100755
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -94,7 +94,7 @@ class CreatureAI : public UnitAI
virtual void EnterCombat(Unit* /*enemy*/) {}
// Called at any Damage to any victim (before damage apply)
- virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/) { }
+ virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/, DamageEffectType /*damagetype*/) { }
// Called at any Damage from any attacker (before damage apply)
// Note: it for recalculation damage or special reaction at damage