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-rwxr-xr-xsrc/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index e82f5d3b501..90d8d0f6e05 100755
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -94,7 +94,7 @@ class CreatureAI : public UnitAI
virtual void EnterCombat(Unit* /*enemy*/) {}
// Called at any Damage to any victim (before damage apply)
- virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/) { }
+ virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/, DamageEffectType /*damagetype*/) { }
// Called at any Damage from any attacker (before damage apply)
// Note: it for recalculation damage or special reaction at damage